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Adventure Quest Hero

Adventure Quest Hero

A non-member's perilous journey in Lore. Can he save the whole world from total annihilation? Can he save good and ebil from the clutches of chaos? Will he ever land a job at Artix Entertainment? Find out at Adventure Quest Worlds! Also features a few tips and tricks—and even a few cheats—to get you set for battles ahead!


Why Bother!?

Sunday, May 3, 2009

I really want to thank AQW for the referral system, and all those that have used my link to register for their very own accounts at one of the most creative and enjoyable games, Adventure Quest Worlds; although I do have something to say about the referral system. It's not very reliable, and I doubt that it's been given that much thought.

Recently, I've been getting a bunch of pop-ups whenever I log in, and I get a paltry sum of gold, depending on how much the referred player gets per day; I am a bit--well, put in a more acceptable way--pissed off. I mean, what about those that've maxxed out their level meter and have also maxxed out their gold, don't they get anything? I mean, I was a bit surprised to find the pop-up saying, "You earned 0 Gold and 27 XP from Referred Friends." How, may I ask, can a level 20 player still get a deficit amount such as 27 XP, when the level cap is, of course, 20? At first I was surprised, I thought they'd finally raised the level cap, then I was just plain disappointed. I got nothing, not even just a measly 700 gold!
They should give out items and such to players instead of paltry amounts of gold (if Neopets is an example). Like, for 20 referrals, you get a Plastic Blade of Awe; or, for 300 referrals, you get J6's armor--so on and so forth. I mean, why bother putting their name up in lights, if they don't even give us at least 1 gold? I know it's based on how much the referred player gets in a day's trekking, but it's still unjust that we get zip when it comes to XP.

Posted by Rigel at 5/03/2009 09:31:00 AM    

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